my_mc = newSprite( {charset:merf} );

setParams( {settings} );
getParams();
getParam( varName );
lookAt( sprite1, sprite2 );
isFacing( checkDir );

settings
{
	charset			// movieClip or external SWF to display.
	direction			// whether to flip it horizontally  (0=normal, 1=flipped)
	isAnimating		// whether its animation is playing or stopped on the 1st frame.
}



(old settings)
settings = {
	charset				:	"charset/marle.png",
	direction				:	2,				//(base zero)
	directions			:	4,				//(base one)		(amount of directions)
	frame					:	1,				//(base zero)
	frames				:	3,				//(base one)		(amount of frames)
	pose					:	0,				//(base zero)
	columns				:	4,				//(base zero)
	rows					:	2,				//(base zero)
	animType			:	"yoyo",
	animDirection		:	1,
	delay					:	3,				//(base one)
	isAnimating			:	true
}
